The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries (especially in Europe (Hesmondhalgh 2002, p.
Yet where is the study of the creative industry which is a far bigger contributor to world GDP growth 1 than all other creative industries put together? In fact, of all the computer software industry, about 42 is directly related to one company: Microsoft (IDC, 2007). The creative industries are the key new growth sector of the economy, both nationally and globally, and thus, against a background of manufacturing sector decline, they are the key source of future employment growth and export earnings.
The Creative Industries are characterised by large numbers of small, micro businesses and sole traders with a relatively small number of larger organisations and selfemployment, entrepreneurship and business startup are significant career choices for many of those working in the sector. Creative Industries Infastructure Leave a comment This essay was written for Creative Industries Infrastructure Outcome 2 and covers various organisations and events that are involved in the Creative Industries and how they operate.
Support your essay by drawing from our assigned chapters, additional research articles as well as case studies from current industry practices. Analyze the representation of one or more group(s) of people in media using elements of textual analysis developed in class. Choose a specific example of a media product.
Creative industries form a creative economy, (United Nations, 2008). According to the United Nations Conference on Trade and Development (UNCTAD) creative industries are divided into four groups, the arts, heritage, media and functional creations.
Creative Industries Infrastructure The creative industries are based on individual creativity, skill and talent. They are industries that have the potential to create wealth and jobs through developing intellectual property.
Economist Richard Caves, in his influential 2000 study of the creative industries, defined uniqueness as one of six characteristics of the sector. Yet, as Walter Benjamin points out in his essay, The Work of Art in the Age of Mechanical Reproduction, In principle a work of art has always been reproducible. Creative Industries Infrastructure was a module that taught us the fundamentals of working within the Music Industry.
It was the most useful subject on the course regarding our futures as it lay out different paths towards getting noticed and employed.